Techno Soccer
Techno Soccer

We trainthe footballbrain.

Match video in. Decision intelligence out.

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The film

See the systemin motion.

00:53 · Sound on
Silent preview

From a raw match upload to AI tracking, a 3D rebuild of the action and the same play seen through the player's own eyes.

The worldtrains feet.The brain is leftto chance.

01

No tool trains decisions

Development depends on where a player lives and what the family can afford — not on their potential.

02

Analytics only describes

Statistics show what already happened. Nobody teaches a player how to decide better on the field.

03

No standard for football intelligence

Coaches have no shared methodology and no way to track how a player's decision-making develops.

Football Intelligence

01 / 05
SeeUnderstandDecideActLearn

A soccer player doesn't just play with his feet.

Every play begins with a decision.

The engine

TS IQ Engine

An engine that sees the field through the eyes of the world's best players.

Video-to-3DAI TrackingPlayer POV

How it works

01 / 05
01
Match footage in the Veo player

Match recording

A club or player uploads footage from a tactical camera, Veo or any other source.

02
Every player tracked and identified

AI tracking

The system tracks players, the ball, positions, movement, speed and situational context.

03
The action replayed from the player's point of view

3D reconstruction

The action is rebuilt in space and replayed from any angle — including the player's own eyes.

04
Decision analysis view

Decision analysis

AI weighs the options available, the choice, the timing, the pressure and the fit with the game model.

05
Player profile view

Player data profile

The output feeds the TS Index and the decision, movement and positional profile.

One loop.One number.

TrainMeasureUnderstandImprove

The cycle repeats after every practice and every game — the data feeds the next iteration.

0/100
TS Index™

“One number describes the football brain.”

The product

One system.
Three surfaces.

The player trains. The coach reads the squad. The headset puts both inside the play.

TSA player app — profile and Football IQ
Player app
TSA player app — learning path
Learning path
TSA player app — AI coach
AI coach
TSA coach panelTSA VR headset
Coach panelVR

This is not a concept.It's already working.

0 years
of developing decision-making training methodology
0
mapped football concepts
0
platform users
+0%
better decision quality, quarter over quarter

Today's user base is mostly coaches — a distribution channel our competitors don't have.

Who it is for

One engine.Two kinds of customer.

The same decision data serves the individual who wants to get better and the organisation that has to develop a whole squad.

B2C · Subscriptions

Players & coaches

Individual accounts, paid monthly. Today's user base is mostly coaches — a distribution channel our competitors don't have.

  • Youth and amateur playersUpload your own match footage, get a Football IQ profile and a learning path that adapts to it.
  • Parents of academy playersDevelopment that no longer depends on where the family lives or what it can afford.
  • Individual coachesA shared methodology and a way to show a player, in numbers, what to work on next.
B2B · Annual licences

Clubs, academies & federations

Seat-based annual licences with the coach panel, squad analytics and the TS Index across every age group.

  • Professional clubs and academiesOne decision standard from U12 to the first team, plus scouting and recruitment support.
  • Football federationsA common methodology and a comparable metric across affiliated clubs and national squads.
  • Schools and sports programmesStructured decision training without hiring a full analytics department.
Data · API · Media

Licensing & integrations

  • Platforms and hardwareDecision data through an API, on top of existing video and tracking tools.
  • Media and rights holdersDecision context that turns a replay into an explanation of the play.
Roadmap

Three phases towarda global standard.

2026

Phase 1 — Foundation

Discovery, prototype and B2B testing inside clubs. The engine, the coach panel and the first Football IQ profiles.

2028

Phase 2 — Commercial launch

B2C launch and scaling of the coach database — the channel that already exists around the methodology.

2029 / 2030

Phase 3 — Scale

International expansion and new market segments: federations, media and data licensing.

First revenue · 2027EBITDA-positive · 2029International rollout · 2030

Targets from the current operating plan, not a guarantee of future results.

We are not buildinga VR brand.We are building the globalstandard for Football IQ.

oskar@technosoccer.pl
Investors

Back the standardbefore it is one.

Leave your details and we will send you the round proposal, the full deck and the financial model. No newsletter, no drip — one email from a founder.

SeedSportTech · AIPoland

We reply within two working days. Your details go straight to oskar@technosoccer.pl and nowhere else.

Thank you — details received.

Your mail client should now be open with everything filled in. If it did not open, write directly to oskar@technosoccer.pl and we will send the proposal.

FAQ

Questions we getmost often.

What does Techno Soccer actually measure?

Decisions. The engine reads match video and analyses how a player sees the field, what options were available, which one was chosen, when it was taken, under what pressure, and how well it fits the team's game model. The output is the TS Index — a single number from 0 to 100 — plus a profile covering decision-making, scanning, striking, first touch, movement and positioning.

How is this different from the analytics we already use?

Statistics describe what happened: passes, shots, distance covered. None of that teaches a player how to decide better. We analyse the moment before the action — the options on the field and the choice that was made — and turn it into training.

What footage do you need?

Whatever the club already records. A tactical camera, a Veo unit or another source — a club or a player uploads the file and the pipeline takes over: tracking, 3D reconstruction, decision analysis, profile.

Do we need VR headsets?

No. We are not building a VR brand. VR is one of three surfaces: the player app on a phone, the coach panel in a browser, and the headset for training the play from the player's own point of view. The engine and the index work without it.

Who is it for — players or clubs?

Both, on different terms. Players and individual coaches use a personal subscription; clubs, academies and federations take an annual licence with the coach panel and squad-wide analytics. The underlying engine and the index are the same, so a player's profile travels with them.

What is the TS Index?

One number that describes the football brain, on a 0–100 scale. It is fed by the same loop after every practice and every game: train, measure, understand, improve. The point is not the number itself but the trend it makes visible.

Is there anything working today, or is this a concept?

Four years of developing the decision-training methodology, 184 mapped football concepts, 1 250 platform users and a measured improvement of 28% in decision quality quarter over quarter. The user base is mostly coaches.

Can we run a pilot with one age group?

Yes — that is exactly what phase one is for. B2B testing inside clubs runs through 2026, usually starting with a single squad and a single season. Write to us and we will scope it.

Which languages and markets do you cover?

The platform is being built in Poland and the first deployments are Polish clubs. International expansion is planned for phase three, and nothing in the engine is language-dependent — the input is video.

I am an investor. What is the fastest way in?

Leave your details in the form above and you will get the round proposal, the full deck and the financial model in one email from a founder. If you would rather write directly: oskar@technosoccer.pl